Nine different alignments result from combining these two sets. Each alignment varies from all
others, sometimes in broad, obvious ways, and sometimes in subtle ways. Each alignment is
described in the following paragraphs.
Lawful Good: Characters of this alignment believe that an orderly, strong society with a
well-organized government can work to make life better for the majority of the people. To ensure
the quality of life, laws must be created and obeyed. When people respect the laws and try to help
one another, society as a whole prospers. Therefore, lawful good characters strive for those things
that will bring the greatest benefit to the most people and cause the least harm. An honest and
hard-working serf, a kindly and wise king, or a stern but forthright minister of justice are all
examples of lawful good people.
Lawful Neutral: Order and organization are of paramount importance to characters of this
alignment. They believe in a strong, well-ordered government, whether that government is a
tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any
moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost
or a soldier who never questions his orders are good examples of lawful neutral behavior.
Lawful Evil: These characters believe in using society and its laws to benefit themselves. Structure
and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy
between master and servant. To this end, lawful evil characters support laws and societies that
protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil
characters, too bad. Lawful evil characters obey laws out of fear of punishment. Because they
may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are
usually very careful about giving their word. Once given, they break their word only if they can
find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious,
greedy merchant are examples of lawful evil beings.
Neutral Good: These characters believe that a balance of forces is important, but that the concerns
of law and chaos do not moderate the need for good. Since the universe is vast and contains many
creatures striving for different goals, a determined pursuit of good will not upset the balance; it
may even maintain it. If fostering good means supporting organized society, then that is what
must be done. If good can only come about through the overthrow of existing social order, so be
it. Social structure itself has no innate value to them. A baron who violates the orders of his king
to destroy something he sees as evil is an example of a neutral good character.
True Neutral: True neutral characters believe in the ultimate balance of forces, and they refuse to
see actions as either good or evil. Since the majority of people in the world make judgments, true
neutral characters are extremely rare. True neutrals do their best to avoid siding with the forces of
either good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced
contention.
True neutral characters sometimes find themselves forced into rather peculiar alliances. To
a great extent, they are compelled to side with the underdog in any given situation, sometimes
even changing sides as the previous loser becomes the winner. A true neutral druid might join the
local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls
were brought to the brink of destruction. He would seek to prevent either side from becoming too
powerful. Clearly, there are very few true neutral characters in the world.
Neutral Evil: Neutral evil characters are primarily concerned with themselves and their own
advancement. They have no particular objection to working with others or, for that matter, going
it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a
profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although
neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they
have no qualms about betraying their friends and companions for personal gain. They typically
base their allegiance on power and money, which makes them quite receptive to bribes. An
unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to
the authorities to protect and advance himself are typical examples of neutral evil characters.
Chaotic Good: Chaotic good characters are strong individualists marked by a streak of kindness
and benevolence. They believe in all the virtues of goodness and right, but they have little use for
laws and regulations. They have no use for people who "try to push folk around and tell them
what to do." Their actions are guided by their own moral compass which, although good, may not
always be in perfect agreement with the rest of society. A brave frontiersman forever moving on
as settlers follow in his wake is an example of a chaotic good character.
Chaotic Neutral: Chaotic neutral characters believe that there is no order to anything, including
their own actions. With this as a guiding principle, they tend to follow whatever whim strikes
them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral
characters are extremely difficult to deal with. Such characters have been known to cheerfully and
for no apparent purpose gamble away everything they have on the roll of a single die. They are
almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied
upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward
chaotic neutral behavior.
Chaotic Evil: These characters are the bane of all that is good and organized. Chaotic evil
characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing
wrong with taking whatever they want by whatever means possible. Laws and governments are
the tools of weaklings unable to fend for themselves. The strong have the right to take what they
want, and the weak are there to be exploited. When chaotic evil characters band together, they are
not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can
be held together only by a strong leader capable of bullying his underlings into obedience. Since
leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by
anyone who can take his position away from him by any method. Bloodthirsty buccaneers and
monsters of low Intelligence are fine examples of chaotic evil personalities.
Leanings: I will allow a character to be able to be an alignment that is slightly more one, than
the other. An example: Chaotic neutral with a leaning towards Evil. That means that this person
would prefer to be chaotic evil, but would also do good once in awhile. But if the character
did nothing but good or evil, then an alingment change would incur.